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Welcome to the new website!

Published on April 26, 2020

It sure has been a while. A lot of stuff has happened in my life since the last update, and working on new game projects hasn't exactly been something I could invest my time in. However, as we all know, life hasen't been exactly fun for the last few weeks. I therefore decided to take some of the time I had off to do a refresh of my website. Since it was opened two years ago, I've learned numerous new things related to web development, and I am now comfortable utilising PHP and JavaScript in my websites. On the surface, the core design is roughly the same as it has been, minus a few minor tweaks. The biggest changes come in form of significant UX improvements. On the Blog and Mgea Mna pages, the blog entries and game pictures respectively no longer open in a new page. Additionally, the About tab has been improved and features more links as well as the ability to more easily send a message. All of those modern fancy gimmicks come at a cost; some older browsers or computers risk being unable to display the site properly. Rest assured, however, that I have extensively tested the website for maximum compatibility. It is (more or less) functional on browsers as old and rotten as Explorer 6 and the Nintendo DSi Browser, and worse case scenario, the website is fully operational if JavaScript is disabled (minus the web apps, of course). Web compatibility is something we take for granted, but the reality is that there are many websites that are literally unusable on even mildly older browsers. Not everyone has the luxury of running the latest and greatest.

Lastly, the Games tab has been renamed to Projects and now features some non-game stuff I've made at some point. The most important point of interest is a new web app dubbed the "Fuel Detour Calculator". Its purpose is calculating whether it's worth travelling long distances to purchase cheaper fuel away from home, taking into account things like energy efficiency. It's actually something I've written over a year ago, first as a simple math equation, then as a Bash script. Later, I designed a graphical app in Qt and ported the code to C++, but later figured that it'd be more practical to have a web app, so I ported it yet again to JavaScript. So here you go. I hope you enjoy!

In any case, I wish everyone well, stay safe and stay healthy—not just physically, but mentally too! If you have any questions, comments, or suggestions, feel free to message me.

A little something different I've been working on

Published on July 8, 2019

You probably haven't heard much from me over the past couple of months. After the somewhat arduous development of Mgea Mna (as well as other stuff that happened around that time), I ended up taking a break from game development and programming in general to focus a bit more on other stuff in my life. A few months ago, however, I got the idea to develop a sort of interactive public transport map, focusing primarly on the fare cost, basing on numerous different hypothetical fare systems. It exists mainly due to my frustrations with the existing fare system currently implemented where I live, although the only reason that I kept developing it was because of my enjoyment in building it.

Potentially, although without guarantees, I might be able to turn the backend into a highly modular map simulator that could be used with other transport systems, including in any other city or based on roads. I can certainly imagine that this is something that is not of particular interest to the majority of you, although I still want to be able to share my project. You may check it out below, it is a web application so there is no need to download anything. Although, please note that it is designed for use with a mouse; it does not work with a touch screen. Older browsers and weaker computers may also have trouble with it.

Feel free to leave feedback, if you have any! Visit the Projects tab to play.

Version 1.1 for Mgea Mna Released!

Published on December 5, 2018

If you've read my previous blog post, I mentioned how I decided to "abandon" support for Mgea Mna VS Dr Weelee and how not only would there no longer be any new updates, but the planned versions for macOS and Linux would be cancelled. The latter, unfortunately, will remain the case. As hard as I've tried getting this game to work on these platforms, the export module in the engine used for Mega Mna is simply too buggy to be usable. I tried my best to make it work, and it simply isn't possible. Despite that, there is in fact a new update that I decided to release! Originally, I assumed that the game was more or less stable enough, and lacked popularity to justify a new update for it, however recently I discovered a couple of pretty serious bugs which I felt couldn't exactly be ignored. For that reason, this update exists, and I feel that it is a mild improvement over the previous version, especially involving a specific post-game element that I won't mention to avoid spoilers.

Here is the changelog:
-Fixed numerous crashing and other more minor bugs involving c**** m***
-Added a "loading" message on the title screen, as well as a couple of new integrity checks
-Fixed the infamous momentum bugs regarding the Transporters in Sanic Man
-Slightly improved the functionality of Flint Stone

Updating the game will not affect your save data, which will remain compatible with old versions of the game. If, for whatever reason, you run into issues with 1.1, the previous version will remain available on this website for download. I have also provided a lightweight upgrade zip, which allows you to update the game over the previous install without redownloading everything. To download, visit the main game page.

Please let me know if there's any issue that you find. Thanks to everyone who played this game. If everything goes well, then I guess that this game's support will be ended for real.

Status on Mgea Mna + Website Updates

Published on September 18, 2018

A couple weeks ago, I finally released one of my first fully independent games in a REALLY long time. Prior to the release of Mgea Mna VS Dr Weelee, the last game that I have finished and published was a small arcade-style game all the way back in 2012. I have made a couple other attempts at game development, including a dropped project which began in 2014, and was postponed when I began working on Mgea Mna back in 2016. Keep in mind that at the time I never really expected the game to be of any great size so when, after yet again postponing my work to focus on a contest fangame, I decided to cancel my initial project with a plan to eventually bring it back. Anyway, I resumed progress on Mgea Mna in late 2017 and decided to focus entirely on the gameplay aspect, while ignoring the outdated memes since I thought that my initial work on it was too great to just abandon. Unfortunately, the reception for the game appears to be rather negative, and the game is overall unpopular, so I've made my decision to end support for this game, which means that no more updates will be made, and the versions for macOS and Linux have been permanently cancelled. This is due to issues regarding the export modules in the engine used for it, which I can't resolve, and I am certainly not motivated to do so. Regardless, I will do my best to keep making games, and hopefully improve myself in the process.

Additionally I'd like to mention that over the past month or so I've been working towards changing my hosting provider as well as the actual type of hosting that I want to use for my website. That meant I switched from a rather expensive and overbloated shared hosting service to a more than half-price VPS, which despite being significantly more difficult to setup (since I am not a web admin and I am fairly new in this stuff), offers a more consistent and cheaper service. If you saw my website being down from time to time, that's probably because I was trying to get it to work. In any case, the email assosiated with this domain has been fully set up and is now working as it should, so ultimately I'm rather satisfied with my new setup. If you notice any errors, problems, or other security-related issues, please let me know so I can take a look at them.

Website is now open!

Published on August 17, 2018

Today I'm finally publishing my personal website. Now that I think about it, the first website I tried to do might have been in 2011, using a web-based software called Moonfruit. I think the end result was alright considering my age at the time, however never in my life did I enjoy using web-making software. That's why a couple years later I decided to start learning HTML and CSS and built a couple basic websites. Unfortunately, to this day, I still know nothing about programming languages for the web and thus I'm stuck with the absolute basics, and even then I'm not particularly good at it. My domain name went live in 2015 and although I made a basic design I soon realised that it looked awful and outdated, but after redesigning it I generally just forgot about it. Briefly a test page was hosted on it, but eventually I took it down and replaced it with a temporary redirect to my YouTube channel. My goals with that website were to provide small services for cheap such as basic web design and video editing. When the current website design was first conceptualised earlier this year, I decided to abandon that idea because I thought my skill was insufficient and that it's really not something I wanted to do in the long-term. That's why this website currently focuses on one thing in particular, that being game development. Admittedly, it was a pain to do this because I've forgotten most of the stuff I used to know, and even then my skill level was overall poor notwithstanding the lack of practice.

So, what do you think of this website? Send me a quick email letting me know whether you like it and if there's anything I could improve on. Thanks for visiting!